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Virtual Reality and Augmented Reality in the Library

Explore different worlds with VR and AR through headsets at NIE Library

Use Case 1 - A Preview to "The Learning Oasis Challenge" - Sketching Furniture for a Classroom

Date:                   8 August 2023

Venue:                 NIE Sports Hall

Equipment:          HTC Vive Focus 3

VR Experiences: GravitySketch (on Steam)

Purpose:               A booth was set up as a preview to "The Learning Oasis Challenge" during the NIE National Day Celebrations event. This

                             competition was an opportunity for the NIE community to showcase their creativity and innovation in designing inspiring learning

                             spaces. Participants at the booth were introduced to the GravitySketch app which could be used to create 3D furniture. 

Use Case 2 - A Geography Lesson - Watching 360 YouTube Videos for Class

Date:                   17 August 2023

Venue:                 NIE Library SMART Room

Equipment:          HTC Vive Focus 3

VR Experiences: 360 degrees videos on a journey to the edge of space and skydiving (YouTube)

Purpose:              Prof Chang Chew Hung (from HSSE) invited five of his students to watch two 360 YouTube videos on the VR headset for the

                            purpose of teaching them about changes in the atmosphere.

Use Case 3: Viewing Sustainability@NIE, an In-house Customised 360-Image/Video Tour

Date:                   16 October 2023

Venue:                 NIE Library (Research Commons, SMART Room and Staff Lounge

Equipment:          HTC Vive Focus 3, Meta Quest 2  (2-units, borrowed)

VR Experiences: Sustainability@NIE (mobile and VR version), an in-house customised 360-image/video tour created using ThingLink.

Purpose: Sustainability@NIE, is a collaborative project with Dr. Teo Chew Lee for the “Student Knowledge Building Design Studio”. The initiative introduced sustainability to 35 primary school students through VR, featuring a 360-image/video tour of five selected locations in the NIE Campus. Two versions of the tour were created—one for VR headsets and another for mobile devices. The programme was conducted in three rooms in NIE Library (Research Commons, SMART Room and Staff Lounge). Positive feedback from both students and educators emphasized the engaging and enjoyable nature of the VR segment, contributing to a highly impactful learning environment.

Use Case 4: Viewing Sustainability@NIE, an In-house Customised 360-Image/Video Tour

Date:                   2 November 2023

Venue:                 NIE Library (Staff Lounge)

Equipment:          HTC Vive Focus 3, Meta Quest 2  (borrowed)

VR Experiences: Sustainability@NIE (mobile and VR version), an in-house customised 360-image/video tour created using ThingLink.

Purpose: Sustainability@NIE, is a collaborative project with Dr. Teo Chew Lee for the “Student Knowledge Building Design Studio”. The initiative introduced sustainability to 15 secondary school students through VR, featuring a 360-image/video tour of five selected locations in the NIE Campus. Two versions of the tour were created—one for VR headsets and another for mobile devices. 

Use Case 5: Launch of LIBytes

Date:                   13 March 2024

Venue:                 NIE Library (LIBytes)

Equipment:          HTC Vive Focus 3, Meta Quest 3, Merge Edu Apps and Merge Cubes, AlphaMini Robots

Experiences: The event showcased five intriguing stations, each providing a unique glimpse into the world of modern technology:

1.Meta Quest VR: With the Quest 3, participants dove headfirst (literally!) into the intriguing world of mixed reality by solving a 3D puzzle in Cubism or capturing fuzzy aliens that appeared (seemingly or not) in the library in First Encounters.

2. HTC Vive VR: From navigating surrealistic dreamscapes in Dreams of Dali to embarking on virtual travels to natural (postcard worthy) landscapes in Brink Traveler, attendees marveled at the immersive power of VR, while using the HTC Vive Focus 3 headset.

3.Merge Cube AR: AR took center stage at this station, where participants witnessed the wonders of science come to life. From observing the life cycle of a frog stage by stage to exploring real-time earthquake data (in the palm of their hands), attendees were captivated by the interactive experiences offered by the Merge Cube and Merge Edu Apps (Merge Explorer, Merge Object Viewer and Merge HoloGlobe).

4.AlphaMini and Me Station: Here, attendees learned how to program the AlphaMini robot to perform a variety of movements. From tai chi to kung fu to yoga, participants discovered the many possibilities of robotics in a fun and engaging way.

5. AlphaMini and ChatGPT Station: At this interactive station, participants engaged in dialogue with AlphaMini, delving into a world of conversation powered by ChatGPT. Attendees posed questions, exchanged ideas, and explored topics of interest, experiencing firsthand the seamless integration of robotics and AI.

Purpose: LIBytes, located on Level 3 of the library, is a dedicated space for tech exploration and interaction, offering access to carefully curated virtual reality (VR), mixed reality, augmented reality (AR), and artificial intelligence (AI) applications aimed at enriching learning and research experiences. Users can borrow these resources for in-library use, immersing themselves in interactive experiences spanning various subjects. The library was abuzz with excitement as 96 tech enthusiasts and curious minds gathered to experience the much-anticipated LiBytes launch event on 13 March 2024. From VR adventures to AR and AI marvels, attendees were treated to a half-day filled with innovation and exploration, with free snacks to boot. As the event drew to a close, attendees departed with a newfound appreciation for the intersection of technology and education. The LIBytes launch event had not only showcased advancements in VR, AR, and robotics but had also inspired imaginations and sparked curiosity, many with the hope of integrating such immersive technologies into the classrooms.

Use Cases 6-9: LIBytes Showcase as Part of NIE Library Tour for Various China Universities' Administrators and Lecturers - Organised by NIEI

Date:                   25 and 27 March, 1 and 22 April 2024

Venue:                 NIE Library (LIBytes) 

Equipment:          Meta Quest 3, Merge Edu Apps and Merge Cubes, AlphaMini Robots

Experiences:  For the VR component, we used Cubism (Meta Quest 3) and Sustainability@NIE (developed in-house) to demonstrate a 360 VR tour. For the AR component, we showcased various topic cards eg. a frog's lifecycle and the galaxy system on the Merge Explorer app. Lastly, we showed the students how to program the AlphaMini robot to perform a variety of movements and how to use text-to-speech functionality and integration with ChatGPT to converse with AlphaMini. 

Purpose: Lecturers from Northwest Normal University, Chongqing Municipal Education Commission and Shanghai Normal University as well as various university HR administrators visited the NIE Library as part of their study visit organised by NIEI.  

Use Case 10: Sustainability@NIE – A Study Trip for UK Pre-University Students

Date:                   28 March 2024

Venue:                 NIE Library (LIBytes) and SMART Room

Equipment:          Meta Quest 3, Merge Edu Apps and Merge Cubes, AlphaMini Robots

Experiences:  For the VR component, we used  Sustainability@NIE (developed in-house) to demonstrate a 360 VR tour. For the AR component, we showcased various topic cards related to sustainability e.g. real-time vegetation growth on Merge HoloGlobe, and non-renewable and renewable resources on the Merge Explorer app. Lastly, we showed the students how to program the AlphaMini robot to perform a variety of movements and how to use text-to-speech functionality and intergration with ChatGPT to converse with AlphaMini. 

Purpose: 42 pre-university students from Long Road Sixth Form College, Cambridge, UK, visited the NIE Library as part of their study visit organised by the Sustainability Learning Lab (SLL) @ NIE. THe main objective of their visit to LIBytes is to immerse themselves in the sustainability initiatives at NIE, hence the focus of the sharing was on sustainabiltiy topics.

Use Case 11: Exploring Immersion Techniques in VR and Integration with Generative AI with AlphaMini

Date:                   5 April 2024

Venue:                 NIE Library (LIBytes) and SMART Room

Equipment:          HTC Vive Focus 3, Meta Quest 3, AlphaMini Robots

Experiences:  For the VR component,  the students explored apps such as Book of Distance (HTC Vive), A Show of Kindness (HTC Vive), Dreams of Dali (HTC Vive), Notes on Blindness (Meta), The Key (Meta), and First Hands (Meta). Then we showed the students some features of the AlphaMini robot, introduced the AI Super Assistant Kit and Curriculum, and how to use Python programming with ChatGPT to converse with AlphaMini.

Purpose: 3 students from NUS High visited the NIE Library as part of their study visit on interactive media, organised by Dr Tan Kin Seng.  Their main objective was to explore and experience immersive technology in VR, witness how Generative AI is used (via its integration in AlphaMini), and explore how these technologies can be applied to advancements in interactive media.

Use Case 12: Exploring Digital Library Services and VR for Chinese Culture and Education

Date:                   9 May 2024

Venue:                 NIE Library (LIBytes) and SMART Room

Equipment:          HTC Vive Focus 3, Meta Quest 3

Experiences:        360 videos featuring historical sites and landmarks in China (in Chinese)

Purpose: 8 staff members from ALC Department visited the NIE Library to learn about the Digital Library Services provided as well as explore VR tours for Chinese cultural and language studies. 

Use Case 12: STEAM Study Tour

Date:                   21 June 2024

Venue:                 NIE Library (LIBytes) and SMART Room

Equipment:          HTC Vive Focus 3, Meta Quest 3

Experiences:        Sustainability@NIE (developed in-house), a 360 VR tour. 

Purpose: This was a 45 min hands-on demonstration attended by 32 primary school students from St. Margaret's Co-Educatonal English Secondary and Primary School, Hong Kong, China as part of their STEAM study tour organised by the Sustainability Learning Lab (SLL) @ NIE. The main objective of their visit to LIBytes is to immerse themselves in the sustainability initiatives at NIE via VR.

Use Care 13: Booth at Kids' Conference Asia 2024

Date:                   9 Jul 2024

Venue:                 NIE Lecture Theatre 1 Entrance

Equipment:          HTC Vive Focus 3, Meta Quest 3

Experiences:        Sustainability@NIE (developed in-house), a 360 VR tour. 

Purpose: This was a 1h VR hands-on demonstration as one of the booths set up for the Kids' Conference Asia 2024, which showcased the work of students from Knowledge Building Asia Studio 2024. The conference was attended by over 100 secondary school students such as Broadwick Secondary School, St Hilda Secondary School and Fairfield Methodist Secondary School. The main objective of the booth is to allow students, teachers and other guests to immerse themselves in the sustainability initiatives at NIE via VR.